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Trial of the Sorcerer

Trial of the Sorcerer

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Devlog

  • Trial of the Sorcerer - p8 files
    August 18, 2023 by Tom Mulgrew
    3
    Added the p8 source code files for those who wish to try it in a Pico-8 emulator. Due to storage limitations, the game jumps between two carts. One handles the menu and cheesy intro animation, the oth... Continue reading
  • Archmage mode and powerup indicator
    April 10, 2022 by Tom Mulgrew
    2
    Added a couple new features: A new "Archmage Quest" mode is available from the "New Game" menu. This generates a random episode similar to "Random Quest", except that that the parameters are tweaked t... Continue reading
  • Twin stick support - HTML version only
    April 03, 2022 by Tom Mulgrew
    2
    A minor update to add twin-stick controller movement (and trigger firing) to the HTML version. Playing with a game controller is a lot more feasible now. Note: I'd love to add the same control to the... Continue reading
  • Trail of the Sorcerer - revamped
    January 09, 2022 by Tom Mulgrew
    5
    New update to Trial of the Sorcerer All new dungeon generation logic. Rooms are not (always) rectangular anymore, and can be a lot more organic, with walls that can be used for cover, or for enemies t... Continue reading
  • Update based on feedback
    July 22, 2021 by Tom Mulgrew
    1
    Trial of the Sorcerer has been updated, based on feedback. Main features: In game music (you can turn it off in the in-game pause menu if not your thing). Enemies slide off obstacles better. Get stuck... Continue reading
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