Grab your magic staff and venture deep into the demon realm to defeat Bahmott and his evil servants!

Trial of the Sorcerer is a procedurally generated 3D first person shooter inspired by Wolfenstein 3D and Catacomb Abyss.

Shoot monsters, collect loot, find keys to unlock doors, and try to find the exit to the next level. And don't forget to pickup the power crystals to level-up your magic staff along the way.

Input

Arrows = Move X = Shoot Z = Hold to strafe

Or use player 2 controls (E,S,D,F) to move/strafe and player 1 controls to turn.

Mouse input can be enabled via the pause menu (press P once in game). Note that you need to click on the game window once to allow it to capture the mouse.

Tips

Doors with a small black keyhole require keys. Each door requires a specific key, so if one won't open it means you don't have the right key yet.

Credits

Web version uses the pico8-crt-plate template by carlc27843 based on Mattias Gustavsson's CRT shader and ultrabrite's original shader template.


Download

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Click download now to get access to the following files:

sorcerer_windows.zip 988 kB
sorcerer_osx.zip 3.2 MB
sorcerer_linux.zip 748 kB
sorcerer_raspi.zip 2 MB
p8sourcecode.zip 48 kB

Development log

Comments

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I not found the p8 file, help!

I could upload the .p8s I suppose. (There's actually 2, one for the menu, one for the game.)

What do you need them for?

I want play this game on my rg35xx

I was playing around with Pico-8 on my steam deck and tried this out. Not only was it pretty dang good in general, but I noticed the "developer mouse" option, and, low and behold, next thing I know, I'm playing this with proper two-stick controls. *mind blown* Very cool thing that I never expected to be able to do in a p8 game. Cheers.

is there a way to get pico8 working in gaming mode without proton experimental.

There's a native Linux version of Pico-8 so no need to use Proton at all. 

https://catacomb.miraheze.org/wiki/Trial_of_the_Sorcerer

If more levels were made, some things were tweaked, this could actually be a full steam game. 10/10.

(+1)

Wow!  It's crazy you could fit all this in a Pico-8 cartridge!

Nice game. I don't think that it's very hard but I didn't make it to the end yet. Control is comfortable. However I would like more different music and a secret rooms. 
By the way, I thought weapon is a spear but not magic staff at the beginning. The game is like me.  Good luck

(+1)

Thanks for playing it.

Yep, secret rooms would be fun. However PICO-8 has strict limits on how much you can squeeze into a game, and this game is crammed full already :-)

cool game. very hard play

Hii, I've made a video about the game and wanted to give you some feedback about it, hopefully it is useful to you ^^

-The concept of the game is great and fun.

-The gameplay mechanics, despite of being strange at the beginning, work really great and are really fun. The only thing that could be improved on that side is the implementation of the AI as sometimes enemies get stuck by themselves.

-The game visually looks really amazing and has a very nice visual style.

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

Thanks for playing it.

Enemies getting stuck on things seems to be the most common feedback I'm getting (that and "needs music" :-). I'm hoping to fix that soon.

You are welcome :D

This is great, very very good. adding a little music would be perfect

(+2)

And I see that PICO-8 still amazes me. Look how much good stuff is coming out with this engine, including this game. It was a very well played hour. Congratulations for the game.

Hey thanks. I love to see people playing my stuff.

I'm quite impressed you managed to complete it so soon after it was uploaded (and despite the harsh difficulty spike on level 6).